Note:- * The league rules are set by CricBattle. Create private league to customize your own rules
Basic options Explaination
League Open to Public Applicable to private leagues only. League manager can make his/her private league visible to public. This option is available when league managers do not have enough friends to join his/her private league.
League Type Explaination
Head to Head Compete one-0-one like real teams do in the tournament. Win rounds (made of certain number of matches) and accumulate table points per W/L/D. Win with the highest total table points at the end. We are proud to be the only one to offer such Fantasy formet in Cricket/Football World !!
Traditional Point Based Accumulate fan points throughout the tournament. Win with the highest total fan points at the end.
Daily Leagues Accumulate fan points throughout the round. Win with the highest total fan points at the end.
League Team Default Value Explaination
Number of teams per league 2 Total number of teams registered in your league. Your league must have this number of leagues filled prior to the match starts.
Below variables are changed based on your selection of no. of teams above!
Total Players per team 12
  •   Min Max
  • 0 0
  • 0 0
  • 0 0
  • 0 0
Total Players playing in Fantasy team 11
Total Players on Bench in Fantasy team 1
Playoffs Settings Explaination
Play all matches without Playoffs format If enabled, then all the league members will play till the last match of the tournament and this league will run as a normal league.
Enable IPL/WC style Playoffs format If this setting is enabled then top 4 teams in this league, after the last group match will qualify for Playoff (Semifinals & Final for WC and Qualifier & Eliminator for IPL). If this setting is disabled then all league members will play for all the matches till the Final.
Exclude Playoff Matches If enabled, then points for the playoff matches will not be counted for your league.
Note:- * The league rules are set by CricBattle. Create private league to customize your own rules
Draft Type Explaination
  Online Where you all get online and draft player one by one. You have 2 mins each to select your player in your turn. We are proud to be the only one in Cricket/Football Fantasy world to offer this !!
  Offline Where you all meet at friend's place to draft players. League managers notes down the players list by team on piece of paper and then enters the list in our offline draft system. Most amount of fun among friends with Cricket/Football, food and drinks !
Draft Details
Draft Date
Draft Time
Draft Message
Note:- * The league rules are set by CricBattle. Create private league to customize your own rules
Trades Default Value Explaination
Number of trades allowed 15 Total number of trades each team can make throughout the tournament till the last match. You can also reset or restrict trades before the start of playoffs from the below settings.
Player locking time in hours after player is traded 12 Once a player is traded, you can put a X hours of locking time on that player to be traded again. This allows everyone to have equal possibility to acquire a newly available player.
Player Locking Restriction Time 12 If a player is added to a team and dropped within X hours, the player will remain "Un-Locked". This is to prevent team managers from adding a player and immediately dropping them so that no one else in the league can pick them up.
Can not trade -Top X Premium Players 0 Premium Players (top X ranked pre-tournament CricBattle's ranking) can not be dropped from your team. This feature restrics teams to drop valuable players to favour other teams within the league.
Claim Trades Default Value Explaination
Disable claim player feature No If you disable claim players feature then locked players will not be available for claiming.
Hide claim player order No If claim players feature is enabled and then if you hide the claim order then claim order will not be displayed.
Inter-Team Trades Default Value Explaination
Allow Inter Team Trades Yes Enabling this setting allows you to trade with other teams
Cut-off time for League manager to approve/reject the inter team trade (no of hrs) 0 After the trade request is generated the league manager can approve or reject the trade within this time period. If duration is set to zero then league manager approval is not necessary
Note:- * The league rules are set by CricBattle. Create private league to customize your own rules
Team Modification Default Value Explaination
Player Lock Time in minutes (Before Match Time) 30 This feature allows League Managers to restrict Team Managers on updating their team players X minutes before match time.
Unlock players who have not played the match Enable If you enable this setting then the players those who have not played in a given match will get unlocked after the match status is completed and you will be able to trade those players. The trades will not be given back for players who didn't played.
Match-Wise Team Update Match If selected yes, Team will be updated match-wise (in case of matches at same time. They will be clubbed together). If selected no, Team will be updated day-wise.
Emergency Conditions Default Value Explaination
Exclude No Result matches Yes If selected Yes, then points for the no result game will not be counted. If selected No, then points for the the players played in no result game will be counted. The matches in which no winners are declared is considered as no result.
Note:- * The league rules are set by CricBattle. Create private league to customize your own rules
* Substitute : If any substitute player takes a catch, or effects run out, their points will not be counted in the fantasy scoring.
* Super Over : Fantasy scores are counted till the last ball of the regulation game. Super over activities are not counted in fantasy scoring.
Default   Points   Min/Max  
MOM            
Official Man of the Match 75     40/100  
Common            
Bonus for starting in playing 11 0     0/0  
Bonus points for each starting players in the winning team 0     0/0  
Exclude all batting fantasy points for bowlers No      
Exclude all bowling fantasy points for batsmen & wicket-keepers No      
Impact Player Fantasy Points            
Count fantasy points for impact players? No      
Bonus for playing as an impact player 0     0/0  
Bonus points for impact player in the winning team 0     0/0  
Batting            
Run scored 1.0     0.5/1.0  
6 Run Bonus 3     0/6  
4 Run Bonus 1     0/2  
Dismissed for duck            
Exclude bowlers in dismissed for duck points No      
Dismissed for duck points -30     -50/-20  
Negative bonus for batsman getting out within 1 to X Runs            
Exclude bowlers for negative bonus No      
Applicable for getting out within these runs 0     0/25  
Negative bonus imposed for getting out within above mentioned runs 0     -20/0  
Run Rate Bonus            
Exclude bowlers for run rate bonus No      
Run rate bonus by formula (A * (Runs - (X/6) * Balls)) Examples: Assume A=1.5, X=5
1. If 32 runs scored in 30 balls. Bonus= 1.5*(32-(5/6)*30)= 10.5
2. If 20 runs scored in 30 balls. Bonus= (20-(5/6)*30)= -5
           
Minimum balls to be faced by the batsmen for scoring bonus 2000     1/2000  
Choose how much runs( X Runs) scored in 6 balls is considered as "Okay" performance 1.00   1.00/6.00  
When the (Runs - (X/6)*Balls) is in positive, A times multiplier will be applicable. Choose multiplier value of A 1.00   1.00/3.00  
Run rate bonus by range (Minimum runs and minimum balls, both the condition must be satisfied to score the points)          
Minimum runs to be scored by the batsmen for scoring bonus 20   0/70  
Minimum balls to be faced by the batsmen for scoring bonus 30   0/70  
Between 0.00 and 24.99 0     -20/0  
Minimum runs to be scored by the batsmen for scoring bonus 20   0/70  
Minimum balls to be faced by the batsmen for scoring bonus 30   0/70  
Between 25.00 and 49.99 runs per 100 balls: 0     -20/10  
Minimum runs to be scored by the batsmen for scoring bonus 20   0/70  
Minimum balls to be faced by the batsmen for scoring bonus 30   0/70  
Between 50.00 and 74.99 runs per 100 balls: 0     -10/10  
Minimum runs to be scored by the batsmen for scoring bonus 20   0/70  
Minimum balls to be faced by the batsmen for scoring bonus 30   0/70  
Between 75.00 and 99.99 runs per 100 balls: 0     0/20  
Minimum runs to be scored by the batsmen for scoring bonus 20   0/70  
Minimum balls to be faced by the batsmen for scoring bonus 30   0/70  
Between 100.00 and 124.99 runs per 100 balls: 0     0/20  
Minimum runs to be scored by the batsmen for scoring bonus 20   0/70  
Minimum balls to be faced by the batsmen for scoring bonus 30   0/70  
Between 125.00 and 149.99 runs per 100 balls: 10     0/30  
Minimum runs to be scored by the batsmen for scoring bonus 20   0/70  
Minimum balls to be faced by the batsmen for scoring bonus 30   0/70  
150.00 and above runs per 100 balls: 20     0/40  
Milestone bonus            
On reaching 30 runs : 10     0/20  
On reaching 50 runs : 20     0/30  
On reaching 100 runs : 40     20/50  
On reaching 150 runs : 60     30/80  
On reaching 200 runs : 100     50/120  
Bowling            
Wicket 20     10/30  
Dot Balls 0     0/5  
Maiden over: 3     0/5  
Bonus for taking wickets by LBW/Bowled 0     0/0  
Economy Rate Bonus            
Economy rate bonus by formula (A * (Balls - (6/x) Runs)) Examples: Assume A=1.5, X=7
1. If 25 runs conceded in 30 balls. Bonus= 1.5*(30-(6/7)*25)= 12.86
2. If 40 runs conceded in 30 balls. Bonus= (30-(6/7)*40)= -4.29
           
Minimum balls to be bowled by the bowler for scoring bonus 2000     1/2000  
Choose how much runs( X Runs) conceeded in 6 balls is considered as "Okay" performance 1.00   1.00/6.00  
When the (Balls - (6/X)*Runs) is in positive, A times multiplier will be applicable. Choose multiplier value of A 1.00   1.00/3.00  
Economy rate bonus by range          
Minimum overs to be bowled by the bowler for scoring bonus 8   1/10  
Between 0.00 and 1.99 runs per over: 0     0/50  
Minimum overs to be bowled by the bowler for scoring bonus 8   1/10  
Between 2.00 and 2.99 runs per over: 0     0/40  
Minimum overs to be bowled by the bowler for scoring bonus 8   1/10  
Between 3.00 and 4.99 runs per over: 0     0/30  
Minimum overs to be bowled by the bowler for scoring bonus 8   1/10  
Between 5.00 and 5.99 runs per over: 0     -20/10  
Minimum overs to be bowled by the bowler for scoring bonus 8   1/10  
Between 6.00 and 7.99 runs per over: -10     -20/0  
Minimum overs to be bowled by the bowler for scoring bonus 8   1/10  
Between 8.00 and 9.99 runs per over: -20     -30/-10  
Minimum overs to be bowled by the bowler for scoring bonus 8   1/10  
10.00 and above runs per over: -30     -50/-30  
Milestone bonus            
On taking 2 wickets : 20     0/30  
On taking 3 wickets : 30     10/40  
On taking 4 wickets : 50     20/60  
On taking 5 wickets : 70     40/80  
On taking 7 or more wickets : 100     50/120  
Fielding            
Catch 10     0/20  
Stumping 20     0/30  
Direct Run out 10     0/20  
Indirect Run out 10     0/20  
Bonus for fielders taking X no. of catches            
Minimum number of catches to be caught by the fielder for scoring bonus 2     2/100  
Points for taking the above mentioned minimum catches 0     -20/0  
Power Players            
Captain - Points earned by your captain get multiplied by x 2.0     1.0/3.0  
Vice Captain - Points earned by your vice-captain get multiplied by x 1.5     1.0/2.0  
Prediction Default Value Explaination
Allow predict the winner of ongoing match No This setting will allow the user yo predict the winner of match and get set the points awarded for correct prediction of winning team for the current live match.
Assign Bonus Points for correct match prediction 0 If winning match prediction is correct then team manager will get x bonus points.
Assign Bonus Points for incorrect match prediction 0 If winning match prediction is incorrect then team manager will get x bonus points.
Exclude Low Fantasy Points Matches Default Value Explaination
Exclude Number of matches with low fantasy points NA This setting will let you choose the no. of matches with low fantasy points to exclude from total score
Bonus Points for daily top 3 winners Default Value Explaination
Bonus Points for daily winners Rank 1 NA This setting will assigned bonus points to 1st ranked user for each round/match.
Bonus Points for daily winners Rank 2 NA This setting will assigned bonus points to 2nd ranked user for each round/match.
>Bonus Points for daily winners Rank 3 NA This setting will assigned bonus points to 3rd ranked user for each round/match
Note:- Below listed are the special rules which can be modified by the league managers who has purchased customization in their private leagues. To purchase the required rules please click on the enable customization button to purchase special rules.